AI Insights · Timothy · January 2022
Top Cannabis Games on Android in France Q4 2021
In Q4 2021, the top five cannabis games on Android in France saw varied performance trends in weekly downloads, revenue, and active users. Sensor Tower provides detailed insights into these metrics.
During the fourth quarter of 2021, the top cannabis-themed games on the Android platform in France exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a breakdown of how the top five games fared during this period.
Hempire - Plant Growing Game from LBC Studios Inc. experienced fluctuating weekly downloads, starting at 1.2K in late September and peaking at 3K mid-October. By the end of December, downloads had decreased to 1.3K. Revenue also saw a decline, from $3.5K in early October to around $2.2K by the end of December. Active users showed a downward trend as well, starting at 6.6K and ending the quarter at 4.3K.
Weed Inc: Idle Tycoon by Metamoki displayed growth in both downloads and revenue. Downloads increased from 500 in late September to nearly 1.9K by the end of December. Revenue followed a similar upward trajectory, rising from $100 to $369 over the same period. Active users also grew steadily from 1.7K to 4.6K.
Bud Farm: Idle Tycoon, published by LDRLY Games, had stable performance in weekly revenue, starting at $1.3K in late September and ending at $1.9K by December’s close. Weekly downloads fluctuated, peaking at 636 in mid-December before settling at 462 in the last week of the year. Active users saw an increase from 515 in late September to 980 by the end of December.
Cheech and Chong Bud Farm, another title from LDRLY Games, experienced varied weekly downloads, peaking at 504 in early November but falling to 123 by the end of December. Revenue peaked at $861 in early November and declined to $514 by the end of the quarter. Active users remained relatively stable, fluctuating around the 500 mark before dropping to 396 in the final week of December.
Weed Factory Idle by Green Panda Games saw minimal revenue, peaking at $75 in early November before dropping to zero by the end of the quarter. Downloads showed a similar pattern, peaking at 247 in late September and ending at 175 in the final week of December. Active users decreased significantly from 852 at the start of the quarter to 311 by the end.
The data for these games comes from Sensor Tower, which offers more detailed insights for those interested in further analysis.